RBX.lua.ScriptContext (Service): Difference between revisions

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>Mr Doom Bringer
m RBX.Lua.ScriptContext moved to RBX.Lua.ScriptContext (Service)
>LocalChum
Fixxed ScriptsDisabled link
 
(18 intermediate revisions by 5 users not shown)
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{{CatUp|Class reference}}
{{ObjectPage|name=ScriptContext|This service controls all [[BaseScript]] objects. Most of the properties and methods of this service are locked for internal use, however you may use the [[ScriptsDisabled (Property)|ScriptsDisabled]] property to disable all scripts from a thread with normal security access.}}
 
A service that controls [[RBX.Lua.Script|Script]] objects.
 
{{Service}}
 
==Functions==
In addition to the global functions, the ScriptContext service also has these:<br>
''<font color="red"># indicates a locked function. These should NOT be tampered with.</font>''
 
* <font color="red">#</font> SetTimeout(seconds)
 
 
 
==Properties==
In addition to the global properties, the Players service also has these:
 
* [[ScriptsDisabled]]
 
==Events==
The ScriptContext service only incorporates global events.
 
[[Category:ROBLOX Lua Objects]]

Latest revision as of 21:44, 8 August 2011

AddCoreScript( Integer assetId[, Instance parent = game["Script Context"]], String name )
Returns nil
Description: Makes a CoreScript object inside of parent
Member of: ScriptContext
GetHeapStats( )
Returns Undocumented
Description: Undocumented
Member of: Undocumented
GetScriptStats( )
Returns Undocumented
Description: Undocumented
Member of: Undocumented
LibraryRegistrationComplete( )
Returns nil
Description: LoadLibrary and LoadRobloxLibrary wait for this to be called. This ensures that a library isn't loaded before it has been registered.
Member of: ScriptContext
RegisterLibrary( String libraryName, Integer assetId )
Returns nil
Description: Registers a library from a lua asset rather than a script. This library can be loaded with LoadLibrary.
Member of: ScriptContext
SetCollectScriptStats( )
Returns Undocumented
Description: Undocumented
Member of: Undocumented
SetTimeout( )
Returns Undocumented
Description: Undocumented
Member of: Undocumented
RegisterRobloxLibrary( String libraryName, String assetId )
Returns nil
Description: Creates a library that can be loaded with LoadRobloxLibrary.
Member of: ScriptContext
RegisterDevelopmentLibrary( String libraryName, Instance linkedScript )
Returns nil
Description: Creates a library from a formatted script. This library can be loaded from anywhere via LoadLibrary.
Member of: ScriptContext
AddStarterScript( Integer assetId )
Returns nil
Description: Creates a StarterScript inside of ScriptContext. The StarterScript's LinkedSource is "rbxassetid://" .. assetId.
Member of: ScriptContext
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
GarbageCollectionFrequency
Property Undocumented
Description Undocumented
Member of Undocumented
GarbageCollectionLimit
Property Undocumented
Description Undocumented
Member of Undocumented
ScriptsDisabled
Type bool
Description Sets whether script objects run their code. Scripts that are running won't stop running.
Member of ScriptContext
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance