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| == Introduction ==
| | Every object in Roblox has a set of properties that it uses to describe the object. For example, a brick has a Size property, this tells Roblox how big the brick is supposed to be. These properties range from color and what it's named, to things like text inside of a [[RBX.lua.Message (Object)|Message]] object. |
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| | Some properties are read-only (f.e. [[ClassName (Property)|className]]). Some are editable only by script (f.e. [[Cframe (Property)|Cframe]]). Some are editable only in Studio (f.e. [[Source (Property)|Source]]) |
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| (To open "properties" go to any place with solo, Click on Tools , then View and click properties.)
| | Using the [[Properties Window]] of [[Studio]], you can view or edit the properties. You can view an object's properties, events, and methods about these objects by using the [[Object Browser]] in Studio or [[Class Reference]] on the wiki. All Roblox object's share [[RBX.lua.Instance_%28Object%29|certain properties]]. |
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| In depth guide to properties
| | [[Image:Propertieswindow1.PNG]] |
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| By Roni123
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| This guide is to show how to use the Properties and edit the brick’s features.
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| == Requirements ==
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| Need to know how to get to properties
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| Need to know decimals, basic math and coordinate planes
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| == Data ==
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| This holds the
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| ''Name''
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| ''Parent''
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| ''Position''
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| ''RotVelocity''
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| ''Velocity''
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| ''className''
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| '''Name''':
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| The name of the brick, able to be edited to fit your choice, commonly edited for scripting use.
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| '''Parent''':
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| It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.
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| '''Position''':
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| Where the brick is located on the map, it can be edited to go anywhere. Works in an (x,y,z) axis.
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| '''RotVelocity''':
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| The rotational velocity of the brick; how much speed it rotates with.
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| '''Velocity''':
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| Unlike RotVelocity, this property makes . Making you move across it with out you moving. More info on conveyor belts here:
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| http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts
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| '''className''':
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| Just says what class it is. Ex: part
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| == Behavior ==
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| ''Anchored''
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| ''CanCollide''
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| ''Controller''
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| ''Locked''
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| ''Archivable''
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| '''Anchored''':
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| If there’s a check it means it is frozen in place.
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| '''CanCollide''':
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| When unchecked, you can go through it.
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| '''Controller''':
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| What controls it(ex: when set to attack, it follows the player)
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| '''Locked''':
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| If there’s a check you cannot pick it up with a Game/Copy Tool (or even select it in Studio!).
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| '''Archivable''':
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| When checked, the part, model, etc., will be loaded with the place.
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| '''Surface Inputs''':
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| Mainly for motors; it’s used for editing the surfaces.
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| == Surface ==
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| Just tells you what kind of surface it is.
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| Its can be
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| ''Inlets''
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| ''Studs''
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| ''Smooth''
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| ''Glue''
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| ''Welds''
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| ''Hinge''
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| ''Motor''
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| ''SteppingMotor''
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| == Appearance ==
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| ''BrickColor''
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| ''ControllerFlagShown''
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| ''Reflectance''
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| ''Transparency''
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| '''BrickColor''':
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| To select the color; giving your map basic detail.
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| '''ControllerFlagShown''':
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| The name says it all, to show the Controller flag.
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| '''Reflectance''':
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| To make the brick shiny. This uses decimals. 1 is completely reflective, no color can be seen; 0 is solid.
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| '''Transparency''':
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| To make the brick transparent. Again it uses decimals. 1 is invisible, 0 is opaque.
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| == Part ==
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| ''Elasticity''
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| ''Friction''
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| ''Shape''
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| ''Size''
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| ''formFactor''
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| '''Elasticity''':
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| The higher it is, the higher you bounce when landing on. Also it use’s decimals.
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| '''Friction''':
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| How easily you're able slide on it. Also it uses decimals. 0 = Cant slide 1 = "Ice".
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| '''Shape''':
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| Exactly that: its shape. "Brick"(Square), "Sphere"(Ball) Or a "Cylinder" (Tube)
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| '''Size''':
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| How big it is. Works on an (X,Y,Z) axis.
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| '''formFactor''':
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| If it's a plate(Thin, able to fine-tune a brick's height), brick(regular brick) or symmetric(all dimensions are the same, like when a brick is turned into a cylinder)
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| == Credits ==
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| This guide was made by me, [[User:Roni123|Roni123]]. If you need any help, want to add something, or have a complaint, PM me.
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| ---[[User:Roni123|Roni123]]
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