Properties: Difference between revisions

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== Begining ==
Every object in Roblox has a set of properties that it uses to describe the object. For example, a brick has a Size property, this tells Roblox how big the brick is supposed to be. These properties range from color and what it's named, to things like text inside of a [[RBX.lua.Message (Object)|Message]] object.


In depth guide to properties
Some properties are read-only (f.e. [[ClassName (Property)|className]]). Some are editable only by script (f.e. [[Cframe (Property)|Cframe]]). Some are editable only in Studio (f.e. [[Source (Property)|Source]])


By Roni123
Using the [[Properties Window]] of [[Studio]], you can view or edit the properties. You can view an object's properties, events, and methods about these objects by using the [[Object Browser]] in Studio or [[Class Reference]] on the wiki. All Roblox object's share [[RBX.lua.Instance_%28Object%29|certain properties]].


This guide is to show how to use the Properties and edit the brick’s features.




== Requirements ==
[[Image:Propertieswindow1.PNG]]
 
Need to know how to get to properties
 
Need to know decimals, basic math and coordinate plains
 
 
== Data ==
 
This holds the
 
''Name''
 
''Parent''
 
''Position''
 
''RotVelocity''
 
''Velocity''
 
''className''
 
'''Name''':
 
The name of the brick able to be edit to fit your choice, commonly edited for scripting use.
 
'''Parent''':
 
It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.
 
'''Position''':
 
Where the brick is located on the map, it can be edited to go anywhere. Works in a (x,y,z) axis.
 
'''RotVelocity''':
 
The rotational velocity of the brick; how much speed it rotates in.
 
'''Velocity''':
 
Unlike RotVelocity it makes it like a conveyer belt. Making you move across it with out you moving. More info on conveyer belts here:
http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts
 
'''className''':
 
Just says what class it is. Ex: part
 
 
== Behavior ==
 
''Anchored''
 
''CanCollide''
 
''Controller''
 
''Locked''
 
''Archivable''
 
'''Anchored''':
 
If there’s a check it means it is frozen in place.
 
'''CanCollide''':
 
If there’s a check it means you can go through it.
 
'''Controllor''':
 
What controls it(ex: attack, it follows the player)
 
'''Locked''':
 
If there’s a check you can pick it up with a tool.
 
'''Archivable''':
 
If when you save it gets saved with it.
 
'''Surface Inputs''':
 
Mainly for motors it’s used for editing the surfaces.
 
 
== Surface ==
 
Just tells you what king of surface it is.
Its can be
 
''Inlets''
 
''Studs''
 
''Smooth''
 
''Glue''
 
''Welds''
 
''Hinge''
 
''Motor''
 
''SteppingMotor''
 
== Appearance ==
 
 
''BrickColor''
 
''ControllerFlagShown''
 
''Reflectance''
 
''Transparency''
 
'''BrickColor''':
 
To select the color; giving your map basic detail.
 
'''ControllerFlagShown''':
 
The name says it all, to show the Controller flag.
 
'''Reflectance''':
 
To make the brick shiny. This use’s decimals.
 
'''Transparency''':
 
To make the brick see through. Again it uses decimals.
 
 
== Part ==
 
''Elasticity''
 
''Friction''
 
''Shape''
 
''Size''
 
''formFactor''
 
 
 
'''Elasticity''':
 
The higher it is the higher you jump when landing on. Also it use’s decimals.
 
'''Friction''':
 
How you slide on it. Also it use’s decimals. 0 = Cant slide 1 = "Ice".
 
'''Shape''':
 
If its a "brick"(Square), "Sphere"(Ball) Or a cylinder "Tube"
 
'''Size''':
 
How big it it. Works on a (X,Y,Z) axis.
 
'''formFactor''':
 
If its a plate(Thin), brick(reguler brick) or symmetric(Size goes by 1,1,1 then 2,2,2)
 
 
== Credits ==
This guide was made by me [[User:Roni123|Roni123]] if you need any help, want to add something or a complaint PM me.
 
---[[User:Roni123|Roni123]]

Latest revision as of 20:07, 20 September 2011

Every object in Roblox has a set of properties that it uses to describe the object. For example, a brick has a Size property, this tells Roblox how big the brick is supposed to be. These properties range from color and what it's named, to things like text inside of a Message object.

Some properties are read-only (f.e. className). Some are editable only by script (f.e. Cframe). Some are editable only in Studio (f.e. Source)

Using the Properties Window of Studio, you can view or edit the properties. You can view an object's properties, events, and methods about these objects by using the Object Browser in Studio or Class Reference on the wiki. All Roblox object's share certain properties.