Name (Property): Difference between revisions

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>MrNicNac
No edit summary
>JulienDethurens
Seriously, stop using the b element to put text in bold.
 
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{{CatUp|Properties}}
<onlyinclude>{{Property
<onlyinclude>{{Property
|name        = Name
|name        = Name
|property    = [[String]] ''object's name''
|type = {{type|string}}
|description = The name of the object. Also appears in the [[Explorer]].
|description = The name of the object, which is often used to identify it in the context of its parent. Note that names are '''not''' unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, {{`|game.Workspace["Brick"]}}, the first object found with that name is that object. This "first object" can be found in the [[Explorer]] menu.Names are great for showing a very brief title or summary of an object.
|object      = Instance
|object      = Instance
}}</onlyinclude>
}}</onlyinclude>
{{clear floats}}
==Example==
This code would create a new part and change its name to "Brick".
{{lua|=Instance.new('Part', Workspace).Name = "Brick"}}


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 01:26, 27 March 2012

Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance


Example

This code would create a new part and change its name to "Brick".

Instance.new('Part', Workspace).Name = "Brick"