MoveStateChanged (Event): Difference between revisions
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>MrNicNac Fixed clumped event box |
>NXTBoy Removed superfluous vertical bar in the template call. |
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<onlyinclude>{{Event|name = MoveStateChanged | <onlyinclude>{{Event | ||
|arguments = [[MoveState (Enum)|MoveState]] ''newState'', [[MoveState (Enum)|MoveState]] ''oldState'' | |name = MoveStateChanged | ||
|arguments = [[MoveState (Enum)|MoveState]] ''newState'', [[MoveState (Enum)|MoveState]] ''oldState'' | |||
|description = Fired when the [[SkateboardPlatform]]'s [[ControllingHumanoid (Property)|Controlling Humanoid]] changes the force being used on the [[SkateboardPlatform]]. | |description = Fired when the [[SkateboardPlatform]]'s [[ControllingHumanoid (Property)|Controlling Humanoid]] changes the force being used on the [[SkateboardPlatform]]. | ||
|object = SkateboardPlatform | |object = SkateboardPlatform | ||
}}</onlyinclude> | |||
{{clear floats}} | {{clear floats}} | ||
{{Example|<pre> | {{Example|<pre> |
Latest revision as of 07:45, 29 September 2011
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Description | Fired when the SkateboardPlatform's Controlling Humanoid changes the force being used on the SkateboardPlatform. |
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Member of: | SkateboardPlatform |
Example
function onMoveStateChanged( newState, oldState ) print( "The SkateboardPlatform's oldState was " .. tostring( oldState ) ) print( "The SkateboardPlatform's newState is " .. tostring( newState ) ) end SkateboardPlatform.MoveStateChanged:connect( onMoveStateChanged )