Elasticity (Property): Difference between revisions
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{{Property| | {{CatUp|Properties}} | ||
name = Elasticity | |||
|property = [[ | <onlyinclude>{{Property | ||
|name = Elasticity | |||
|property = [[Number]] ''Elasticity'' | |||
|description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. | |description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. | ||
|object = [[ | |object = BasePart | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all. | |||
Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness. | |||
[[Category:Properties]] |
Latest revision as of 16:34, 24 December 2010
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Property | Number Elasticity |
Description | Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. |
Member of | BasePart |
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all.
Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness.