Elasticity (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}


<onlyinclude>{{Property
|name        = Elasticity
|property    = [[Number]] ''Elasticity''
|description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
|object      = BasePart
}}</onlyinclude>
{{clear floats}}


{|
|
<onlyinclude>
{{Property|
name = Elasticity
|property = [[Number]] ''Elasticity''
|description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|-
|
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all.
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all.


Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness.
Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness.


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 16:34, 24 December 2010

Elasticity
Property Number Elasticity
Description Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
Member of BasePart


Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all.

Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness.