DataCost (Property): Difference between revisions
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{{Property | <onlyinclude>{{Property | ||
|name=DataCost | |name=DataCost | ||
|object=Instance | |object=Instance | ||
|description= | |description=How much saving this instance with [[SaveInstance (Method)|SaveInstance]] will add to [[DataComplexity]] | ||
| | |type = {{type|int}} | ||
|protected = true | |||
}}</onlyinclude> | |||
{{clear floats}} | |||
== Usage == | |||
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. '''Used in [[Data Persistence]].''' | |||
</noinclude> | |||
[[Category:Properties]] | |||
Latest revision as of 20:03, 6 April 2012
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
Usage
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. Used in Data Persistence.