Clone (Function): Difference between revisions

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>Mr Doom Bringer
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>Camoy
Redirecting to Clone (Method)
 
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{{CatUp|:Category:Functions}}
#REDIRECT [[Clone_(Method)]]
 
The Clone function creates a duplicate of an object. You have to define
 
{{Function|
name                  = Clone
|arguments            =
|returns              = [[Instance]] object
|description          = Returns a copy of this Object and all its children. The copy's Parent is nil
|object              = Global
|}}
 
 
==Example==
 
This example creates a copy of a car every 5 minutes, and gives the new car a silly name.
<pre>
while true do  --Starts up a While loop
 
    model = game.Workspace.Car:Clone()    --This line creates a copy of "Car" in the Workspace, and sets it to the variable "model"
                                          --Since we set it to "model" we can do things with it. For example,
 
    model.Name = "LOLZCARLOLOLOLOL"      --Here we set the name of the Model to something silly.
                                          --But the model is just a variable, it doesn't exist in the 3D world.
                                          --For that we need to set it's parent.
 
    model.Parent = game.Workspace        --With this line the part will now appear in the game world.
 
    wait(300)                            --Wait 300 seconds, or about 5 minutes.
 
end
</pre>

Latest revision as of 21:54, 27 December 2010

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