Clone (Function): Difference between revisions

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>Mr Doom Bringer
m Clone moved to Clone (Function)
>Camoy
Redirecting to Clone (Method)
 
(44 intermediate revisions by 5 users not shown)
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{{Function|
#REDIRECT [[Clone_(Method)]]
name                  = Clone
|arguments            =
|returns              = [[Instance]] object
|description          = Returns a copy of this Object and all its children. The copy's Parent is nil
|object              = Global
|}}
 
 
==Example==
<pre>
 
while true do  --Starts up a While loop
 
  model = game.Workspace.Model:clone()  --Right here, it creates a copy of game.Workspace.Model, and sets it as the variable "model"
 
  game.Workspace.Model.Parent = nil  --This sets the game.Workspace.Model's parent to nothing, removing it from the game.
 
  model.Parent = game.Workspace  --Sets the cloned object's Parent to the Workspace.
 
  wait(300)  --Waits for 300 seconds.
 
end
 
</pre>

Latest revision as of 21:54, 27 December 2010

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