Clone (Function): Difference between revisions

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>Mr Doom Bringer
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>Camoy
Redirecting to Clone (Method)
 
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{{CatUp|:Category:Functions}}
#REDIRECT [[Clone_(Method)]]
 
The Clone function creates a duplicate of an object. The object's Parent property needs to be set, as it is nil to start.
<onlyinclude>
{{Function|
name                  = Clone
|arguments            =
|returns              = [[Instance]] object
|description          = Returns a copy of this Object and all its children. The copy's Parent is nil
|object              = Global
|}}
</onlyinclude>
 
==Example 1==
 
This example creates a copy of a car every 5 minutes, and gives the new car a silly name.
<pre>
while true do                        --Starts up a While loop
 
  model = game.Workspace.Car:Clone() --This line creates a copy of "Car" in the Workspace.
                                    --Since we set it to "model" we can do things with it.
 
  model.Name = "LOLZCARLOLOLOLOL"    --Here we set the name of the Model to something silly.
                                    --But the model is just a variable, not an object.
                                    --For that we need to set it's parent.
 
  model.Parent = game.Workspace      --Now we make it appear in the game world.
 
  wait(300)                          --Wait 300 seconds, or about 5 minutes.
 
end
</pre>
 
==Example 2==
 
This example simply creates an instant copy of the original model.
<pre>
game.Workspace.Model:Clone.Parent = game.Workspace
</pre>

Latest revision as of 21:54, 27 December 2010

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