ClearContent (Method): Difference between revisions

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>JulienDethurens
Undo revision 56943 by SoulStealer9875 (talk) Make a redirect instead; it's not a broken link.
 
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{{Locked}}
{{locked}}
{|
<onlyinclude>{{Method
|<onlyinclude>{{Method|name = ClearContent
|name                 = ClearContent
|arguments =
|arguments           = [[bool]] <var>resettingSimulation</var>
|returns = [[nil]]
|description         = If <var>resettingSimulation</var> is {{false}}, it removes everything in the Workspace. If <var>resettingSimulation</var> is {{true}}, it removes everything in the game; this includes CoreGui, Players, and Workspace.
|description = Clears all objects, and returns DataModel to its default form.
|object               = DataModel
|object = [[DataModel]]
|protected            = Yes
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{clear floats}}
 
{{Example|
If you're using the [[command bar]] or a [[CoreScript]]...
{{code|=game:ClearContent(true)
game:ClearContent(false) -- removes everything in game.Workspace\
}}
If you're using a [[Script]] or a [[LocalScript]]...
{{code|=game:ClearContent(true) --> s ClearContent
game:ClearContent(false) --> s ClearContent
}}}}
 
[[Category:Methods]]

Latest revision as of 18:58, 22 April 2012

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
ClearContent( bool resettingSimulation )
Returns nil
Description: If resettingSimulation is false, it removes everything in the Workspace. If resettingSimulation is true, it removes everything in the game; this includes CoreGui, Players, and Workspace.
Member of: DataModel


Example

If you're using the command bar or a CoreScript...

game:ClearContent(true)
game:ClearContent(false) -- removes everything in game.Workspace\

If you're using a Script or a LocalScript...

game:ClearContent(true) --> s ClearContent
game:ClearContent(false) --> s ClearContent