ChildAdded (Event): Difference between revisions

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<onlyinclude>{{Event|name=ChildAdded
<onlyinclude>{{Event
|arguments=[[Instance]] Child
|name = ChildAdded
|description=Fired after a child is added.
|arguments = [[Instance]] <var>child</var>
|object=Instance
|description = Fired after a child is added.
|object = Instance
}}</onlyinclude>
}}</onlyinclude>
{{clear floats}}
== Description ==
Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other [[IsDescendantOf (Function)|Descendants]]. (See [[DescendantAdded (Event)|DescendantAdded]])


== Usage ==
<div class="visualClear"></div>
Example:
 
<pre>
== Example ==
function onChildAdded(child)
 
  print (child.Name)
Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other [[IsDescendantOf (Function)|Descendants]]. (See [[DescendantAdded]]).{{code|=
end
Workspace.ChildAdded:connect(function(child)
print(child.Name)
end)
}}


game.Workspace.ChildAdded:connect(onChildAdded)
</pre>
[[Category:Events]]
[[Category:Events]]

Latest revision as of 02:18, 25 March 2012

ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance

Example

Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other Descendants. (See DescendantAdded).

Workspace.ChildAdded:connect(function(child)
	print(child.Name)
end)