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| <onlyinclude>{{Property
| | #redirect [[CharacterAutoLoads (Property)]] |
| |name = CharacterAutoLoads
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| |type = {{type|bool}}
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| |description=Indicates whether [[Character]]s will respawn automatically.
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| |object=Players
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| }}</onlyinclude>
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| {{clear floats}}
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| ==Remarks==
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| If this is set to {{true}}, [[Player]]s will get a character automatically when they join the game, as well as when they die. There is a 5 second delay between death and respawning.
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| If set to {{false}}, Characters wont load automatically, allowing you to respawn manually using [[LoadCharacter]].
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| ==Example==
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| This script turns off auto-loading and simulates character respawning.
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| <code lua>
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| local respawnTime = 5
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| local Players = Game:GetService("Players")
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| Players.CharacterAutoLoads = false
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| Players.PlayerAdded:connect(function(Player)
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| Player.CharacterAdded:connect(function(Character)
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| -- find the humanoid, and detect when it dies
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| local Humanoid = Character:FindFirstChild("Humanoid")
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| if Humanoid then
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| Humanoid.Died:connect(function()
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| delay, then respawn the character
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| wait(respawnTime)
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| Player:LoadCharacter()
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| end)
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| end
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| end)
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|
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| Player:LoadCharacter(true) -- load the character for the first time
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| end)
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| </code>
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