C0 (Property): Difference between revisions

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__NOTOC__
<onlyinclude>{{Property
|name = C0
|property = [[CFrame]] ''C0''
|description = Determines how the offset point is attached to [[Part0]].
|object = JointInstance
}}</onlyinclude>


Part of a [[RBX.lua.Weld (Object)|weld]. The C0 of a weld, determines how the offset point should be attached to [[Part0]].
{{clear floats}}


{{Stub}}
== Description ==
C0 is the position aspect of the orientation between two parts in a weld. Part0 and Part1 move accordingly to this value, which denotes their respective positions. See Also [[C1]].
 
{{Example|This is an example of the use of C0.<pre>
weld = Instance.new( "Weld" )
weld.Parent = BrickA -- must be in Workspace or JointsService to function.
weld.C0 = CFrame.new( Vector3.new( 0 , 0 , 10 ) )
weld.Part0 = BrickA
weld.C1 = CFrame.new() -- default
weld.Part1 = BrickB
</pre>}}
 
The code sets the weld's position to be 10 studs in front of the brick it's attached to. So, if BrickA and BrickB are welded together by that weld, B would be 10 studs in front of BrickB. Try it for yourself!
 
[[Category:Properties]]

Latest revision as of 14:31, 29 January 2011

C0
Property CFrame C0
Description Determines how the offset point is attached to Part0.
Member of JointInstance


Description

C0 is the position aspect of the orientation between two parts in a weld. Part0 and Part1 move accordingly to this value, which denotes their respective positions. See Also C1.

Example
This is an example of the use of C0.
weld = Instance.new( "Weld" )
weld.Parent = BrickA -- must be in Workspace or JointsService to function.
weld.C0 = CFrame.new( Vector3.new( 0 , 0 , 10 ) )
weld.Part0 = BrickA
weld.C1 = CFrame.new() -- default
weld.Part1 = BrickB


The code sets the weld's position to be 10 studs in front of the brick it's attached to. So, if BrickA and BrickB are welded together by that weld, B would be 10 studs in front of BrickB. Try it for yourself!