Anchored (Property): Difference between revisions
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>Anaminus m Anchored moved to Anchored (Property) |
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{{Property| | {{CatUp|Properties}} | ||
name = Anchored | |||
| | <onlyinclude>{{Property | ||
|name = Anchored | |||
|type = {{type|bool}} | |||
|description = Sets whether or not the object is frozen in place. | |description = Sets whether or not the object is frozen in place. | ||
|object = [[RBX. | |object = BasePart | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
== Example == | |||
This code, assuming there is a [[RBX.lua.Part (Object)|Part]] named "Part" in the [[RBX.lua.Workspace (Object)|Workspace]] service, would anchor that part. | |||
{{code|=game.Workspace.Part.Anchored = true}} | |||
== See Also == | |||
*[[Anchor]] | |||
[[Category:Properties]] |