AddCoreScript (Method): Difference between revisions

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>Blocco
How is it ironic? game["Script Context"].StarterScript uses it to make the other CoreScripts. Also, is this the right documentation? The bracket? I know that it's supposed to be used this way,...
>ArceusInator
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<noinclude>{{Locked}}</noinclude>
<onlyinclude>{{Method
<onlyinclude>{{Method
|name = AddCoreScript
|name = AddCoreScript
|arguments = [[Integer]] ''assetId''[, [[Instance]] ''parent'' = ''game["Script Context"]''], [[String]] ''name''
|arguments = [[Integer]] ''assetId''[, [[Instance]] ''parent'' = ''game["Script Context"]''], [[String]] ''name''
|description = Makes a '''CoreScript''' object inside of ''' ''parent'' '''
|description = Makes a [[CoreScript]] object inside of ''' ''parent'' '''
|object = ScriptContext
|object = ScriptContext
|protected = Yes
|protected = Yes
}}</onlyinclude>
}}</onlyinclude><noinclude>


{{clear floats}}
{{clear floats}}
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<pre>game[ "Script Context" ]:AddCoreScript( 37801172, game.Players, "StarterScript" ) -- s AddCoreScript</pre>}}
<pre>game[ "Script Context" ]:AddCoreScript( 37801172, game.Players, "StarterScript" ) -- s AddCoreScript</pre>}}


 
[[Category:Methods]]</noinclude>
 
[[Category:Methods]]

Latest revision as of 01:44, 30 March 2011

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
AddCoreScript( Integer assetId[, Instance parent = game["Script Context"]], String name )
Returns nil
Description: Makes a CoreScript object inside of parent
Member of: ScriptContext


Example

If using the Command Bar or a CoreScript...

game[ "Script Context" ]:AddCoreScript( 37801172, game.Players, "StarterScript" ) -- creates the desired CoreScript

If using a Script or a LocalScript...

game[ "Script Context" ]:AddCoreScript( 37801172, game.Players, "StarterScript" ) -- s AddCoreScript