AbsoluteSize (Property): Difference between revisions
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>Camoy added it in limitations |
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<onlyinclude> | |||
{{Property | |||
|name = AbsoluteSize | |||
name = AbsoluteSize | |type = Vector2 | ||
| | |description = Size of the render window in pixels. | ||
|description = Size in pixels. | |object = GuiBase | ||
|object = | }} | ||
</onlyinclude> | |||
{{clear floats}} | |||
== Limitations == | == Limitations == | ||
Takes 1.3 seconds to initiate on join, and | * Takes 1.3 seconds to initiate on join, and a third of a second after respawning. | ||
* Only LocalScripts see the true absolute size. For normal scripts, the AbsoluteSize is Vector2.new(0, 0). | |||
* The AbsoluteSize property is often greater than it's AbsolutePosition counterpart by less then a decimal, even though their {{type|UDim2}} position and sizes may be the same. For example, if you have a GUI with a position of UDim2.new(0, 10, 0, 10) and a size of UDim2.new(0, 10, 0, 10), the AbsolutePosition will be 7, while the AbsoluteSize will be about 7.8619175. A good way to compare them properly is to perform the math.floor() function on the AbsoluteSize. | |||
[[Category:Properties]] | [[Category:Properties]] |
Latest revision as of 02:24, 15 February 2012
AbsoluteSize | |
Type | Vector2 |
Description | Size of the render window in pixels. |
Member of | GuiBase |
Limitations
- Takes 1.3 seconds to initiate on join, and a third of a second after respawning.
- Only LocalScripts see the true absolute size. For normal scripts, the AbsoluteSize is Vector2.new(0, 0).
- The AbsoluteSize property is often greater than it's AbsolutePosition counterpart by less then a decimal, even though their UDim2 position and sizes may be the same. For example, if you have a GUI with a position of UDim2.new(0, 10, 0, 10) and a size of UDim2.new(0, 10, 0, 10), the AbsolutePosition will be 7, while the AbsoluteSize will be about 7.8619175. A good way to compare them properly is to perform the math.floor() function on the AbsoluteSize.