DataComplexityLimit (Property): Revision history

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5 June 2011

13 April 2011

  • curprev 12:2212:22, 13 April 2011>MrNicNac 292 bytes 0 The old description made it sound like you could only save 45000 to a player in one save, not in total.
  • curprev 12:2212:22, 13 April 2011>MrNicNac 292 bytes 0 The old description made it sound like you could only save 45000 to a player in one save, not in total.
  • curprev 12:2212:22, 13 April 2011>MrNicNac 292 bytes +14 The old description made it sound like you could only save 45000 to a player in one save, not in total.
  • curprev 02:0402:04, 13 April 2011>ArceusInator 278 bytes 0 New page: {{Property |name=DataComplexityLimit |description=The maximum amount of Persistent Data that can be saved to a Player. It is currently 45,000. |protected=Yes |pro...
  • curprev 02:0402:04, 13 April 2011>ArceusInator 278 bytes 0 New page: {{Property |name=DataComplexityLimit |description=The maximum amount of Persistent Data that can be saved to a Player. It is currently 45,000. |protected=Yes |pro...
  • curprev 02:0402:04, 13 April 2011>ArceusInator 278 bytes +278 New page: {{Property |name=DataComplexityLimit |description=The maximum amount of Persistent Data that can be saved to a Player. It is currently 45,000. |protected=Yes |pro...